/* From http://www.thingiverse.com/thing:3457 © 2010 whosawhatsis This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* This script generates a teardrop shape at the appropriate angle to prevent overhangs greater than 45 degrees. The angle is in degrees, and is a rotation around the Y axis. You can then rotate around Z to point it in any direction. Rotation around X or Y will cause the angle to be wrong. */ module teardrop(radius, length, angle) { rotate([0, angle, 0]) union() { linear_extrude(height = length, center = true, convexity = radius, twist = 0) circle(r = radius, $fn = 30); linear_extrude(height = length, center = true, convexity = radius, twist = 0) projection(cut = false) rotate([0, -angle, 0]) translate([0, 0, radius * sin(45) * 1.5]) cylinder(h = radius * sin(45), r1 = radius * sin(45), r2 = 0, center = true, $fn = 30); } //I worked this portion out when a bug was causing the projection above to take FOREVER to calculate. It works as a replacement, and I figured I'd leave it here just in case. /* #polygon(points = [[radius * cos(-angle / 2), radius * sin(-angle / 2), 0],[radius * cos(-angle / 2), radius * -sin(-angle / 2), 0],[(sin(-angle - 45) + cos(-angle - 45)) * radius, 0, 0]], paths = [[0, 1, 2]]); #polygon(points = [[radius * -cos(-angle / 2), radius * sin(-angle / 2), 0],[radius * -cos(-angle / 2), radius * -sin(-angle / 2), 0],[(sin(-angle - 45) + cos(-angle - 45)) * radius, 0, 0]], paths = [[0, 1, 2]]); #polygon(points = [[radius * sin(-angle / 2), radius * cos(-angle / 2), 0],[radius * sin(-angle / 2), radius * -cos(-angle / 2), 0],[(sin(-angle - 45) + cos(-angle - 45)) * radius, 0, 0]], paths = [[0, 1, 2]]); */ } module test_teardrop(){ translate([0, -15, 0]) teardrop(5, 20, 90); translate([0, 0, 0]) teardrop(5, 20, 60); translate([0, 15, 0]) teardrop(5, 20, 45); } //test_teardrop();