Added a spin module, does what the transformation with the same name in Blender does
This commit is contained in:
parent
88bf287928
commit
7c56855186
|
@ -23,6 +23,16 @@ function angle(v) = angleOfNormalizedVector(normalized(v));
|
||||||
|
|
||||||
function angleBetweenTwoPoints(a, b) = angle(normalized(b-a));
|
function angleBetweenTwoPoints(a, b) = angle(normalized(b-a));
|
||||||
|
|
||||||
|
// TODO check that the axis parameter works as intended
|
||||||
|
// Duplicate everything $no of times around an $axis, for $angle/360 rounds
|
||||||
|
module spin(no, angle=360, axis=[0, 0, 1]){
|
||||||
|
for (i = [0:no]){
|
||||||
|
rotate(normalized(axis)*angle*i/no) union(){
|
||||||
|
for (i = [0 : $children-1]) child(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
CENTER = 0;
|
CENTER = 0;
|
||||||
LEFT = -0.5;
|
LEFT = -0.5;
|
||||||
|
|
Loading…
Reference in a new issue