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libtriangles.scad
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libtriangles.scad
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//Copyright (C) 2013 Alex Davies
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//License: LGPL 2.1 or later
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//todo, make library work with negative lengths by adding triangles to the inside of every surface. basicaly copy and paste the current triangles set and reverse the first and last digit of every triangle. In 4 character traingles switcht the middle ones around as well. Not sure if that' actually useful though.
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module rightpyramid(rightpyramidx, rightpyramidy, rightpyramidz) {
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polyhedron ( points = [[0,0,0],
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[rightpyramidx, 0, 0],
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[0, rightpyramidy, 0],
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[rightpyramidx, rightpyramidy, 0],
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[rightpyramidx/2, rightpyramidy, rightpyramidz]],
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triangles = [[0,1,2],[2,1,3],[4,1,0],[3,1,4],[2,3,4],[0,2,4]]);
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}
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module cornerpyramid(cornerpyramidx, cornerpyramidy, cornerpyramidz) {
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polyhedron ( points = [[0,0,0],
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[cornerpyramidx, 0, 0],
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[0, cornerpyramidy, 0],
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[cornerpyramidx, cornerpyramidy, 0],
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[0, cornerpyramidy, cornerpyramidz]],
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triangles = [[0,1,2],[2,1,3],[4,1,0],[3,1,4],[2,3,4],[0,2,4]]);
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}
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module eqlpyramid(eqlpyramidx, eqlpyramidy, eqlpyramidz) {
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polyhedron ( points = [[0,0,0],
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[eqlpyramidx, 0, 0],
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[0, eqlpyramidy, 0],
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[eqlpyramidx, eqlpyramidy, 0],
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[eqlpyramidx/2, eqlpyramidy/2, eqlpyramidz]],
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triangles = [[0,1,2],[2,1,3],[4,1,0],[3,1,4],[2,3,4],[0,2,4]]);
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}
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module rightprism(rightprismx,rightprismy,rightprismz){
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polyhedron ( points = [[0,0,0],
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[rightprismx,0,0],
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[rightprismx,rightprismy,0],
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[0,rightprismy,0],
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[0,rightprismy,rightprismz],
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[0,0,rightprismz]],
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triangles = [[0,1,2,3],[5,1,0],[5,4,2,1],[4,3,2],[0,3,4,5]]);
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}
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module eqlprism(rightprismx,rightprismy,rightprismz){
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polyhedron ( points = [[0,0,0],
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[rightprismx,0,0],
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[rightprismx,rightprismy,0],
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[0,rightprismy,0],
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[rightprismx/2,rightprismy,rightprismz],
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[rightprismx/2,0,rightprismz]],
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triangles = [[0,1,2,3],[5,1,0],[5,4,2,1],[4,3,2],[0,3,4,5]]);
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}
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